But when you start getting more and more incoming groups at once, you’re soon thinking about how best to place and divide your own limited defences. When there are only one or two boats to deal with, it’s simply a case of moving your forces to surround your incoming foes. Each island is divided into a series of tiles, often with multiple levels, and with Vikings potentially attacking from any angle, you’ll need to use the right analog stick, ‘RZ’ and ‘LZ’ to swing the camera and zoom accordingly. You can select units with the left analog stick or use Switch’s touchscreen to control them (we find a mix of the two works really well in handheld mode). To begin with, it seems relatively simple. All Speech Subtitled (Or No Speech In Game).Each island is procedurally generated so every time you play you’re getting a vastly different set of challenges. You start out with a set of units (each with their own commander) and it’s your job to systematically and individually defend a group of islands from longboats filled with angry marauders. Swedish developer Plausible Concept calls it ‘micro-strategy’ and it's the perfect encapsulation of a minimalist approach that covers everything from unit management to the Monument Valley-style isometric art style. That’s the task that lies ahead of you amid the many islands of Bad North, and it’s a glorious example of how a real-time strategy title can be distilled down to its core ingredients without spoiling the flavour. The unmistakable smell of death on the wind. Longships emerging like sea monsters from the fog. But what if the tables were turned, and it was you defending against the reaving Norsemen? The sound of a ghostly war horn roaring in the distance. If the recent releases of Jotun: Valhalla Edition and The Banner Saga Trilogy have taught us anything, it’s this: the Vikings make for the most bloodthirsty of heroes.
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